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Purgatorium: A Family Torn Apart
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Devlog
Final update
November 12, 2020
by
Piotr_Bunkowski
1
Hello everyone, I guess it's time to say this. I've been waiting too long with this information. Too long, maybe. Purgatorium: A Family Torn Apart is being cancelled. I truly don't know where to start...
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Monthly update #3 - Adding puzzles and extending areas.
October 28, 2018
by
Piotr_Bunkowski
3
Hey there! This month we were adding more puzzle and expanding basement area past the demo ending point. We’re also making small bits of progress and adding more things to the levels that you’ve a...
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Monthly update #2 - Extending intro sequence and rotation in the dev team.
September 21, 2018
by
Piotr_Bunkowski
3
Hello everyone! It’s late and we’re late as well. Updating on progress yet again! Firstly, we’ve extended the intro sequence of the game, so instead of starting off with a long introduction, gam...
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Monthly Update #1 - Web Demo
August 05, 2018
by
Piotr_Bunkowski
2
Hey there! So, we thought that it would be neat if you knew how Purgatorium is doing month by month. It’ll also motivate us even more to work on the project. Last month we were mainly experimenting...
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Version 0.4.0 released!
July 07, 2018
by
Piotr_Bunkowski
1
Hi there! Here we are with another update. ~Added MINIGAME (can be unlocked by finding a certain item after beating the game once) ~Added ACHIEVEMENTS and GameJoltAPI ~Added Control tutorial in both m...
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Version 0.3.0 released!
March 30, 2018
by
Piotr_Bunkowski
1
Hello everyone! It's time for another update. Here's the changelog: ~Added scenario mode -STORY = Quick/short version of the intro -BATTLE = Demo/basement level ~Added new ending for the Demo...
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A new update is on the horizon
February 01, 2018
by
Piotr_Bunkowski
2
We were quiet for a while, but a lot of work has been put into shaping Purgatorium to the state it’s already in. I guess it’s time for a few announcements. We know there are probably bugs to fix i...
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Version 0.2.2 released!
December 12, 2017
by
Piotr_Bunkowski
Here's the changelog for the following version: ~Added -ACTION Easy = Matches will last longer (this mode is suitable for players who are impatient with lighting matches) -ACTION Hard = UV Light...
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