Devlog #4 - Kicking implementation
Hey!
Some of you played the Public Preview and noticed that there's something crucial missing. If you run out of ammo, you either have to run away or take the hit to keep enemies in your sight. Since melee combat was requested throughout various streams and videos, I decided to implent kicking!
Kicking acts as a parry . In order to use it efficiently, you have to wait until the enemy starts its attack animation. This will let you kick them away for a few meters, thus buying precious time for reloading or saving those no-hit runs. You can also kick while running, hoping to hit the enemy blindly. Using kick that way will slow you down almost to a complete halt. It's up to you to choose your strategy. Kicking regenerates after a few seconds. Shoe icon informs you when you're ready to counter.
New ability will be added to a next update!
Have a good one!
PB
Get One Rotten Oath
One Rotten Oath
One Rotten Oath is a FMV+FPS hybrid with thriller elements. By the creator of A Trip to Yugoslavia.
Status | In development |
Author | Piotr Bunkowski |
Genre | Action, Adventure, Visual Novel |
Tags | Experimental, First-Person, FMV, FPS, Narrative, No AI, Singleplayer, Thriller |
More posts
- Demo v1.0.0 released!8 days ago
- Public Preview update v1.2.1 - Visual subtleties43 days ago
- Public Preview update v1.2.0 - Xbox controller support60 days ago
- Devlog #3 - Working on new types of mutants73 days ago
- Public Preview update v1.1.0 - ADS system, more precise hitboxes and balance cha...88 days ago
- Public Preview update v1.0.1 - Small QoL improvements and bugfixes93 days ago
- Devlog #2 - Implementing actors to the gameMar 02, 2025
- Devlog #1 - Welcome Back - The great debut, ambitious failure and future.Feb 12, 2025
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