Public Preview update v1.2.1 - Visual subtleties
One Rotten Oath » Devlog
Hey there!
Nothing major in terms of updates this time, but I was tinkering with various visual subtleties in the introduction. I went back and checked the photo folders to add more depth to the forest. Look at the introduction before:
And now:
I also added controls to the pause menu, rearranged visual button prompts and fixed a few bugs. Here's the full changelog:
QoL improvements:
- Changed one of the photos during the intro to make the transition to the nighttime feel natural.
- Rearranged visual button prompts during the intro sequence.
- Added controls to the pause menu.
- Tidied up a few sentences to make the game more readable.
Bugfixes:
- LB button icon now shows up properly on the Public Preview ending screen.
- Fixed rain ambients not playing properly after being hit by a mutant.
Have a good one!
PB
Files
One Rotten Oath (Public Preview)-1_2_1-windows.zip 390 MB
22 days ago
One Rotten Oath (Public Preview)-1_2_1-linux.AppImage 390 MB
22 days ago
One Rotten Oath (Public Preview)-1_2_1-macos.zip 386 MB
22 days ago
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One Rotten Oath
One Rotten Oath is an FPS defense game with FMV and thriller elements. By the creator of A Trip to Yugoslavia.
Status | In development |
Author | Piotr Bunkowski |
Genre | Action, Adventure, Visual Novel |
Tags | Casual, Experimental, First-Person, FMV, Narrative, No AI, Singleplayer, Thriller |
More posts
- Devlog #4 - Kicking implementation10 days ago
- Public Preview update v1.2.0 - Xbox controller support39 days ago
- Devlog #3 - Working on new types of mutants52 days ago
- Public Preview update v1.1.0 - ADS system, more precise hitboxes and balance cha...67 days ago
- Public Preview update v1.0.1 - Small QoL improvements and bugfixes71 days ago
- Devlog #2 - Implementing actors to the game81 days ago
- Devlog #1 - Welcome Back - The great debut, ambitious failure and future.98 days ago
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