Devlog #2 - Implementing actors to the game
Hi!
Since I'm getting a lot of questions about this, I decided to show you how I've implemented actors into the game.
I recorded the videos on greenscreen, rendered them into image sequences, resized them and cut characters out from photos frame by frame.
Before:

After (before clearing out the greenscreen remains and using a red outline):

Each enemy has its own 4 animations - walking, getting shot, attacking and dying.

To keep the illusion of the video being played on engine, I never skipped a frame from the original video. This in turn left me with A LOT of sprites and time spent in photo editing software, because GDevelop doesn't support multiple video clips on a scene. For example, basic enemy (such as The Masked Mutant) is made out of 237 frames in total.
Have a good one!
PB
Get One Rotten Oath (Demo)
One Rotten Oath (Demo)
​One Rotten Oath is a FMV+FPS hybrid with horror elements. By the creator of A Trip to Yugoslavia.
| Status | In development |
| Author | Piotr Bunkowski |
| Genre | Action, Adventure, Visual Novel |
| Tags | Experimental, First-Person, FMV, FPS, Narrative, No AI, Singleplayer, Thriller |
More posts
- One Rotten Oath available now!17 hours ago
- One Rotten Oath release date!26 days ago
- Demo v1.1.0 Released - The movement system redone!77 days ago
- Devlog #6 - Dual narrative and double barrels79 days ago
- Wishlist One Rotten Oath on Steam!Jul 30, 2025
- Devlog #5 - PillsJul 03, 2025
- Demo v1.0.0 released!Jun 04, 2025
- Devlog #4 - Kicking implementationMay 12, 2025
- Public Preview update v1.2.1 - Visual subtletiesApr 30, 2025
- Public Preview update v1.2.0 - Xbox controller supportApr 13, 2025

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