Devlog #2 - Implementing actors to the game
Hi!
Since I'm getting a lot of questions about this, I decided to show you how I've implemented actors into the game.
I recorded the videos on greenscreen, rendered them into image sequences, resized them and cut characters out from photos frame by frame.
Before:
After (before clearing out the greenscreen remains and using a red outline):
Each enemy has its own 4 animations - walking, getting shot, attacking and dying.
To keep the illusion of the video being played on engine, I never skipped a frame from the original video. This in turn left me with A LOT of sprites and time spent in photo editing software, because GDevelop doesn't support multiple video clips on a scene. For example, basic enemy (such as The Masked Mutant) is made out of 237 frames in total.
Have a good one!
PB
Get One Rotten Oath
One Rotten Oath
One Rotten Oath is an FPS defense game with FMV and thriller elements. By the creator of A Trip to Yugoslavia.
Status | In development |
Author | Piotr Bunkowski |
Genre | Action, Adventure, Visual Novel |
Tags | Casual, Experimental, First-Person, FMV, Narrative, No AI, Singleplayer, Thriller |
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