Public Preview update v1.0.1 - Small QoL improvements and bugfixes
One Rotten Oath » Devlog
Hey guys!
It's time for the first, small update of the Public Preview. After receiving some feedback from players, I decided to implement and fix a few things to hopefully make the experience a little better:
QoL improvements:
- Added a tutorial that warns the players about the mutants coming out of the treeline.
- Weapons can now be reloaded by pressing the R button on the keyboard.
- Extended subtitles time during FMV cutscenes.
- Slightly reduces loading times and lowered the game’s size by deleting unused test FMV files. It should be noticeable on lower end hardware.
Bug fixes:
- Fixed a critical bug where players would get softlocked on the red screen, if they died exactly at the 0 value of the stage timer. This in turn would make the script load up two scenes at the same time, thus breaking the game.
- Fixed FMV volume not adjusting properly to the Global Volume slider’s value in the settings menu.
There are still a few things to come, so stay tuned for more!
Have a good one!
PB
Files
One Rotten Oath (Public Preview)-1_0_1-windows.zip 388 MB
93 days ago
One Rotten Oath (Public Preview)-1_0_1-linux.AppImage 387 MB
93 days ago
One Rotten Oath (Public Preview)-1_0_1-macos.zip 384 MB
93 days ago
Get One Rotten Oath
Download NowName your own price
One Rotten Oath
One Rotten Oath is a FMV+FPS hybrid with thriller elements. By the creator of A Trip to Yugoslavia.
Status | In development |
Author | Piotr Bunkowski |
Genre | Action, Adventure, Visual Novel |
Tags | Experimental, First-Person, FMV, FPS, Narrative, No AI, Singleplayer, Thriller |
More posts
- Demo v1.0.0 released!8 days ago
- Devlog #4 - Kicking implementation31 days ago
- Public Preview update v1.2.1 - Visual subtleties43 days ago
- Public Preview update v1.2.0 - Xbox controller support60 days ago
- Devlog #3 - Working on new types of mutants73 days ago
- Public Preview update v1.1.0 - ADS system, more precise hitboxes and balance cha...88 days ago
- Devlog #2 - Implementing actors to the gameMar 02, 2025
- Devlog #1 - Welcome Back - The great debut, ambitious failure and future.Feb 12, 2025
Leave a comment
Log in with itch.io to leave a comment.