Demo v1.0.0 released!
One Rotten Oath » Devlog
Hey there!
Today, I can proudly say that One Rotten Oath demo is officially available. Thanks to your feedback I was able to add and fix a lot of things. I believe this demo build is more representative of the full version that is actively being worked on!
As for the demo build, here's the changelog:
Added:
- Interactive tutorial.
- Quick turn.
- Kick ability.
- New environment photos.
- Epilepsy warning.
- Extra 2 stages.
- A few new story sequences.
- More sound effects to make the game even more immersive.
- Basic fog (affecting the visibility on later levels).
- New desktop icon.
QoL improvements:
- Now you have to hold the space / Y buttons for 4 seconds in order to skip cutscenes / interludes. They won’t be skipped by accident.
- Slightly changed the demo ending sequence.
- Separated lengthy intro into three shorter segments.
- Redesigned main menu.
Bugfixes:
- Disabled the ability to aim down sights while reloading. Players didn’t have to worry about the gun obstructing their view, since they could just zoom in for 4 seconds and still see the incoming creatures.
Have a good one,
PB
Files
One Rotten Oath (Demo)-1_0_0-windows.zip 423 MB
9 days ago
One Rotten Oath (Demo)-1_0_0-linux.AppImage 422 MB
9 days ago
One Rotten Oath (Demo)-1_0_0-macos.zip 419 MB
9 days ago
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One Rotten Oath
One Rotten Oath is a FMV+FPS hybrid with thriller elements. By the creator of A Trip to Yugoslavia.
Status | In development |
Author | Piotr Bunkowski |
Genre | Action, Adventure, Visual Novel |
Tags | Experimental, First-Person, FMV, FPS, Narrative, No AI, Singleplayer, Thriller |
More posts
- Devlog #4 - Kicking implementation32 days ago
- Public Preview update v1.2.1 - Visual subtleties44 days ago
- Public Preview update v1.2.0 - Xbox controller support61 days ago
- Devlog #3 - Working on new types of mutants74 days ago
- Public Preview update v1.1.0 - ADS system, more precise hitboxes and balance cha...89 days ago
- Public Preview update v1.0.1 - Small QoL improvements and bugfixes93 days ago
- Devlog #2 - Implementing actors to the gameMar 02, 2025
- Devlog #1 - Welcome Back - The great debut, ambitious failure and future.Feb 12, 2025
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